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%ما هو (من)٪ 1 - تعريف

GAME MECHANIC OF RPG
Random battles; Random battle; Wandering monster; Wandering monsters; Random enemy encounters; Random enemy encounter; Random encounters

Random algebra         
MATHEMATICAL THEORY
Random forcing; Random real algebra; Random real
In set theory, the random algebra or random real algebra is the Boolean algebra of Borel sets of the unit interval modulo the ideal of measure zero sets. It is used in random forcing to add random reals to a model of set theory.
Random effects model         
TYPE OF STATISTICAL MODEL
Random effects estimation; Random effects estimator; Random-effects models; Random-effect model; Random effect model; Variance components model; Variance components; Random effects; Random effect; Variance component; Random-effects meta-analysis
In statistics, a random effects model, also called a variance components model, is a statistical model where the model parameters are random variables. It is a kind of hierarchical linear model, which assumes that the data being analysed are drawn from a hierarchy of different populations whose differences relate to that hierarchy.
Random forest         
STATISTICAL ALGORITHM THAT IS USED TO CLUSTER POINTS OF DATA IN FUNCTIONAL GROUPS
Random forests; Random multinomial logit; Random naive Bayes; Random naive bayes; Kernel random forest; Random Forest; Unsupervised learning with random forests; Permutation importance
Random forests or random decision forests is an ensemble learning method for classification, regression and other tasks that operates by constructing a multitude of decision trees at training time. For classification tasks, the output of the random forest is the class selected by most trees.

ويكيبيديا

Random encounter

A random encounter is a feature commonly used in various role-playing games whereby combat encounters with non-player character (NPC) enemies or other dangers occur sporadically and at random, usually without the enemy being physically detected beforehand. In general, random encounters are used to simulate the challenges associated with being in a hazardous environment—such as a monster-infested wilderness or dungeon—with uncertain frequency of occurrence and makeup (as opposed to a "placed" encounter). Frequent random encounters are common in Japanese role-playing games like Dragon Quest, Pokémon, and the Final Fantasy series.